The Federalist Lounge is a lively tavern on the first floor of Tenpenny Tower run by Shakes, a bartending protectron.
Unlike other shops, the Federalist Lounge is always open. This is handy if you come into the tower late at night from an excursion. 

The Federalist Lounge is a lively tavern on the first floor of Tenpenny Tower run by Shakes, a bartending protectron.

Unlike other shops, the Federalist Lounge is always open. This is handy if you come into the tower late at night from an excursion. 

Petró-Chico was a branch of Poseidon Oil operating in the barren Mexican oil fields following the American take-over in the late 2050s.
Based in Veracruz, Puebla, and Hidalgo, Petró-Chico oil flowed across the Rio Grande into the southern US, as far as Las Vegas, Nevada. Bearing the ominous label of “un amigo de Poseidon Energy”, it is meant to showcase Poseidon’s far-reaching and international hold over the world’s economy.

Petró-Chico was a branch of Poseidon Oil operating in the barren Mexican oil fields following the American take-over in the late 2050s.

Based in Veracruz, Puebla, and Hidalgo, Petró-Chico oil flowed across the Rio Grande into the southern US, as far as Las Vegas, Nevada. Bearing the ominous label of “un amigo de Poseidon Energy”, it is meant to showcase Poseidon’s far-reaching and international hold over the world’s economy.

The chainsaw (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners’ Arsenal.
The chainsaw is powered by a miniature nuclear battery which drives a toothed chain along a grooved bar at up to 8,000 RPM, allowing the sharp teeth to shred virtually anything they come into contact with. It differs from its standard variant in that it can accept modifications.

The chainsaw (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners’ Arsenal.

The chainsaw is powered by a miniature nuclear battery which drives a toothed chain along a grooved bar at up to 8,000 RPM, allowing the sharp teeth to shred virtually anything they come into contact with. It differs from its standard variant in that it can accept modifications.

Vault 112

Vault 112

THE VAULT DWELLER OF THE WEEK IS BACK! A day early (we usually do this every friday). 

The Vault Dweller this week is Tiago and here’s his answers. Enjoy!

  • Age, name and place of residence?
    My name is Tiago (James for all of you English people), I’m 16 living in Portugal.
  • What is your favorite Fallout game and why?
    Fallout 3, because it was the first game I played (from the series) and it helped me go through quimiotherepy, it was a little awesome world, and it helped me get through some really harsh days.
  • Favorite town or settlement, and why?
    Andale, because the people there are very nice and the pies are delicious (It’s a shame they don’t tell me what the secret ingredient is.) But really, my favorite town is Megaton, the vibe of the settlement is amazing, the characters are interesting and there’s a bomb right in the middle of it. What is there not to like?
  • Which tribe (FNW) would you join if you lived in the Mojave Wasteland, and why?
    I would join the Boomers, they have flight simulators. Or maybe the BoS, but this chapter is still a bit too conservative for my taste.
  • Do you have any favorite song(s) from any of the Fallout games?
    All of them. But if I had to choose one, it would be “I don’t want to set the world on fire”, it always brings me good memoirs when I hear it.
  • What creature do you dislike the most and why?
    Cazadores and Nightstalkers…I think the reason is quite obvious.
  • Who is your favorite character?
    Moira. Awesome character, fun quests and she stitched a smiley face on me.
  • Last but not least; what would you like to see in Fallout 4? The ability to create campfires, bedrolls and in general more “survival” options. Aside from that, maybe other means of transportation other than walking. Not necessarily cars or motorbikes, but like, riding a Brahmin, caravan fast travel, that sort of thing. Just a few more options to Fast Travel in case I want to do some Hardcore roleplaying.

Remember! If you want to become the next Vault Dweller of the Week, keep on reblogging and liking our posts and maybe you will be the next lucky one! Here is some more info and links to the past Vault Dwellers.

I just bought this!
Custom designed Fallout watch, manufactured by Modify Watches. Limited Edition of 500, exclusively for the Bethesda Store!
Link

I just bought this!

Custom designed Fallout watch, manufactured by Modify Watches. Limited Edition of 500, exclusively for the Bethesda Store!

Link

Towering above any player character, at about 20 feet tall, the behemoths are the greatest threat to humanity found among the Super mutants.
There are only five behemoths to be found in the game, although reports of their sightings continue through dialog amongst the Brotherhood of Steel. These super mutants are the oldest and strongest of their kind. As well as being many times larger than any other humanoid creature, for unknown reasons, they will not speak; instead they will make monstrous roars.
They are usually armed with an almost unrealistically large fire hydrant mounted on a large pipe; other than that, they also use their enormous fists. Either way, both weapons are heavy-hitters, and will cause major damage against any enemy smaller than them.
Killing all five behemoths will unlock the achievement/trophy, The Bigger They Are…

Towering above any player character, at about 20 feet tall, the behemoths are the greatest threat to humanity found among the Super mutants.

There are only five behemoths to be found in the game, although reports of their sightings continue through dialog amongst the Brotherhood of Steel. These super mutants are the oldest and strongest of their kind. As well as being many times larger than any other humanoid creature, for unknown reasons, they will not speak; instead they will make monstrous roars.

They are usually armed with an almost unrealistically large fire hydrant mounted on a large pipe; other than that, they also use their enormous fists. Either way, both weapons are heavy-hitters, and will cause major damage against any enemy smaller than them.

Killing all five behemoths will unlock the achievement/trophy, The Bigger They Are…

Album Art

"Aah. I need a new gun! I want something that won’t break. Something that will shoot forever! One of us had a Fat Man. I want one of those!"

Comparative size of a behemoth to that of a human

Comparative size of a behemoth to that of a human

All 5 Vault 87 super mutant variants.
Left to right: regular, brute, master, overlord and behemoth.

All 5 Vault 87 super mutant variants.

Left to right: regular, brute, master, overlord and behemoth.